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100 Ideas for Secondary Teachers: Outstanding Computing Lessons
Bonus Activities: Cards Against Humanities
Overview
In this lesson, students will learn how to code a “Cards Against Humanities” game in Python. The game will work by prompting the user to enter some words (e.g. person’s name, noun, adjective, place, object etc.) and substitute these with blanks in a quote from History, phrase in French or Spanish, or Geography question etc.
For example:
For example:
Example solution:

cardsagainstsolution.zip |
Advanced solution:

cardsagainstadvanced.zip |